INTRODUCTION TO MEDIA DESIGN
This class examines the entire design process, beginning with elements of basic design theory, such as color and composition, and advancing to brainstorming techniques and prototyping. The first basic design skill that we learn is the skill of expanding one's own experiences. We then study the content design skills that enable us to quickly create prototypes that embody ideas. After introducing and practicing individual skills, the class begins the process of creating a "dirty prototype" that integrates all of the skills we have learned and provides an opportunity to illustrate the importance of advanced technology in content design.
INTRODUCTION TO MEDIA TECHNOLOGY
New media technologies are tools to change the way in which people behave and create new cultures and civilizations. An understanding of media technology is essential for anyone who wishes to change the world. In this class, we use system prototyping and other approaches to master the basic understanding and skills required and learn the fundamentals of modeling. Topics covered include logic and basic mathematical knowledge, algorithms and data structures as basic programming knowledge, networking technology and distributed systems, multimedia information expression technology, system structures and operations, and security technology.
INTRODUCTION TO MEDIA MANAGEMENT
The objective of this class is to learn the basic qualities of leadership and human skills required of those in media businesses. We also study basic skills in the management of the value chain process, beginning with the development of new business models in the media content business and extending to project management, market development, marketing and provision of services to consumers. In addition, we investigate approaches to the corporate accountability and corporate ethics required of managers.
INTRODUCTION TO MEDIA POLICY
As media facilitate communications among human beings in society, the objective of this class is to build the basic perspectives required to think about policy issues in this context. We begin by studying basic concepts such as policy objectives, policy tools, and the policy decision-making process before moving on to consider analytical frameworks for investigating the policy issues raised by the Internet and other new media and developing a broad perspective on questions of media policy. Particular emphasis is placed on policies that impact the development of media and design industries in the future; for example, media-related laws that govern broadcasting and telecommunications and intellectual property-related laws, such as copyrights.
BASIC ACADEMIC WRITING AND CRITICAL READING 1
This class teaches the English language skills required to conduct research in the Graduate School of Media Design. We begin by learning how to accurately read papers written in academic English, and how to choose themes, come up with ideas and develop them. We then practice restructuring our own papers to give them rigorous, logical expression. In addition, we examine formatting and citation practices for academic English. At the end of the class, students submit their own short paper in English on a theme of their choice. The class assumes ESL (English as a Second Language) level English.
BASIC ACADEMIC WRITING AND CRITICAL READING 2
Academic English requires adherence to certain clearly defined standard practices. This class begins by studying critical reading so that students are able to accurately read academic English from a rhetorical perspective. We then go on to study academic writing as an approach to using rhetorical skills in writing. There are nine rules in four categories that we emphasize as standard practices.
3-3) Cause and Effect
3-4) Comparison and Contrast
3-6) Division and Classification
At the end of the class, students submit a research paper that they have written in English.
REALITY-BASED DESIGNWhat are the challenges in creating interfaces that allow a user to intuitivelyexpress his/her intentions? Today's HCI systems are limited, and exploit onlyvisual and auditory sensations. However, in daily life, we exploit a variety ofinput and output modalities, and modalities that involve contact with our bodiescan dramatically affect our ability to experience and express ourselves inphysical and virtual worlds. Using modern biological understanding of sensation,emerging electronic devices, and agile computational methods, we now have anopportunity to design a new generation of "reality-based design". This class will present several approaches that use multi/cross modal interfaces and discuss how we design new interactive systems.
ENTERTAINMENT THEORY AND CREATIVE STRATEGY
This course explores the core mechanism of "fun", and explores how the mechanisms apply to expression techniques for entertainment design using state-of-the art technologies. Students will gain a basic understand of Funology and theories for play, as well as learn both techniques and technologies for innovative expressions. The goal of this course is to provide theoretical basis for "entertaining" experience design. The course also aims to train students for creative idea generation.
DESIGN THINKING AND BUSINESS STRATEGY
COMPUTING SYSTEM ARCHITECTUREIn real project, everybody should build complex systems. To establish this purpose, you should learn modeling method of complex information systems, architecture of computers, and design method of information systems. In this class, you will understand modeling and design method of information systems learning with computer architecture, operating system, system structure, and protocol stacks.
DIGITAL MEDIA INNOVATION
We learn digital technologies for the advancement of media such as motion pictures and sound. We also learn practical issues in the actual media applications through the usage of advanced digital media systems. In addition, we challenge to create high-quality motion picture contents such as 4K or 3D cinema.
COMPUTATIONAL SERVICE ARCHITECTURE
Virtually all interesting new services found in KMD depend on the Internet at some degree. But the Internet is not a perfect digital media to provide you ideal packet delivery service. Any services which are implemented without considering the characteristics of the Internet may not be usable even it they work as demonstration.
In this class, various kinds of networking technologies mainly used in the current Internet are introduced; you will be able to understand how the Internet works -- this knowledge may be necessary to understand how your service doesn't work in some circumstance.
Note that any particular applications you use in daily basis won't be convered by the class. Network programming will be introduced as a module of "Skill Course".
This class is designed for the understanding of global society and its possibilities/problems and provided as a sequence of workshops of analysis and discussions. We analyze the dynamic changes that was brought by the globalization of society that is based on the boarder-less communication platform in the several fields of culture, technology, education, economics, policy, governance, journalism and so on. After these analysis, we discuss about the problems and the future possibilities of each field based on the results of our analysis. Final challenge is to develop a new service concept based on the discussions. The goal of this course is providing the deep understanding on the current situation of global society and developing the insight about it.
BUSINESS STRATEGY IN THE ERA OF CHANGE
The first decade of the 21st century is characterized by the world becoming multi-polar, information & communication technology accelerating and population exploding in poor regions of the world. We are now sailing into the uncharted water for the first time in many decades. Boundaries are opening, whether they are national, industry or business, and power shift is taking place. How should the companies identify their own unique strengths and design sustainable competitive position in the globalized world? How should they create new value and capture it when various stakeholders expect them to resolve social issues in addition to making profit?
This course will take the form of interactive workshop where current issues and cases are discussed and debated.
MEDIA AND CONTENT BUSINESS
The content business today is seeing rapid evolution in digitalization and networking technologies. These technologies go beyond what conventional business environments can cope with and require the development of new structures throughout the production process. The objective of this class is to learn not only knowledge, but also practical techniques for developing businesses. We will examine success stories in new startups to investigate content financing, marketing, and management techniques while also acquiring concrete business skills in areas such as human resources management and negotiation.
THEORY OF BUSINESS MEDIA
In the past, industries have been categorized in terms of information format and transmission medium, but the spread of broadband telecommunications networks and the increasingly interactive nature of broadcasting networks have rendered these distinctions meaningless. Where broadcasting and communications used to be different sectors, digitalization, IP technology, and networking have combined with increasingly diverse demand to create sustainable momentum towards the convergence of industrial structures and legal frameworks. In this class, we investigate media convergence policy and how it attempts to deal with paradigm shifts created by changes in media sector technology, industrial structures, service formats, and consumption formats.
INTELLECTUAL PROPERTY TACTICS
Countries find it increasingly important to take a strategic approach to intellectual property in order to adapt to the increasingly fierce global competition in this area. In this class, we review the directions for Japanese intellectual property policy, analyze present case studies and compare intellectual property policies in other countries. Our focus is on intellectual property policy in the area of digital media and content, and more specifically on questions of copy right policy, patent and trademark policy, unfair competition prevention policy, and international standardization policy.
Innovators' Seminars are offered by KMD faculties and exclusive guests. The main aim of this course is to gain knowledge on leading edge trends and unique point of view and ways of thinking that are essential for "Media Innovators".
The main aim of Skills subjects is to gain basic knowledge and pragmatic skills that are essential to pursue Real Projects. Classes are designed for students to gain the knowledge effectively in short period of time.
List of classes)
Prototype, Modeling, Design Examination
Design of Experiments
Cinematic Expression (Editing)
Media Engineering Techniques
Design Business Strategy
Media Programming Techniques
Introduction to C Programming (1)
Introduction to C Programming (2)
Media and Privacy
Introduction to High Quality Motion Pictures
Introduction to Political Science
Introduction to Local Economic
Introduction to Marketing
Introduction to Remote Communication
Introduction to Entrepreneur
Introduction to Policy
Introduction to Copyright System
Introduction to Accounting
Introduction to Finance
INDEPENDENT RESEARCH FOR MASTER IN MEDIA DESIGN
Students enrolled in this class formulate their own individual research plans based on the practical results they have achieved in Real Projects and the compound perspectives they have gained in their study of the design skills, technology skills, management skills, and policy skills required for media design. Guidance focuses on the approaches and techniques required to identify research themes related to issues currently confronting society, and propose and verify original, creative solutions. Students are required to provide their advisors with regular reports on their progress and receive advice and guidance on the writing of academic papers from both their advisor and other faculty members.
In Real Projects, students examine current issues confronting society in the area of media design and practice problem solving as compound, practical research encompassing the four creative skills of design, technology, management and policy. Students collaborate with faculty members on research and work proactively with society at large as they develop and master the five skills (fieldwork, strategy, creative thinking, prototyping, execution and verification) necessary for project implementation. Students are required to demonstrate a creative approach to their research and to the roles they play on their teams.