Curriculum

Courses for masters program

* Introductory subjects are offered in English in the Fall semester and Japanese in the Spring Semester.

CATEGORYTRACKSUBJECT NAME
INTRODUCTORY INNOVATION PIPELINE 1
INNOVATION PIPELINE 2
INNOVATION PIPELINE 3
Theory/Strategy subjects DESIGN Track REALITY-BASED DESIGN
ENTERTAINMENT THEORY AND CREATIVE STRATEGY
EMBODIED INTERACTIONS
DESIGN THINKING AND BUSINESS STRATEGY
CREATIVE CONCEPTION FOR TRANSMEDIA
DESIGN RESEARCH FOR INNOVATION THAT MATTERS
TECHNOLOGY Track COMPUTING SYSTEM ARCHITECTURE
NETWORK OPERATION
DIGITAL MEDIA INNOVATION
COMPUTATIONAL SERVICE ARCHITECTURE
INFORMATION SECURITY TECHNOLOGY
MANAGEMENT Track MEDIA AND CONTENT BUSINESS
GLOBAL SOCIETY
THEORY OF BUSINESS MEDIA
BUSINESS STRATEGY IN THE ERA OF CHANGE
NEW VENTURE ACCELERATION
SOCIAL CREATION
POLICY Track MEDIA POLICY
INTELLECTUAL PROPERTY TACTICS
GLOBAL Track INTERNSHIP
ADVANCES AND SPREADS OF COOL JAPAN: JAPANESE POP CULTURE
GID THEORY/STRATEGY 1, 2
CEMS THEORY/STRATEGY 1, 2
Project subjects (Requisite) INTRODUCTORY PROJECT
(Elective) REAL PROJECT
BUSINESS PROJECT
INTERNATIONAL PROJECT 1
INTERNATIONAL PROJECT 2
Independent Research for Master in Media Design INDEPENDENT RESEARCH FOR MASTER IN MEDIA DESIGN
Optional subjects KMD ENGLISH 1-4
PRESENTATION THAT MATTER 1-4

INNOVATION PIPELINE 1

This class is newly open in April 2014. Details will be announced at the class.

INNOVATION PIPELINE 2

This class is newly open in April 2014. Details will be announced at the class.

INNOVATION PIPELINE 3

This class is newly open in April 2014. Details will be announced at the class.

THEORY/STRATEGY SUBJECTS

DESIGN TRACK

ENTERTAINMENT THEORY AND CREATIVE STRATEGY

This course explores the core mechanism of "fun", and explores how the mechanisms apply to expression techniques for entertainment design using state-of-the art technologies. Students will gain a basic understand of Funology and theories for play, as well as learn both techniques and technologies for innovative expressions. The goal of this course is to provide theoretical basis for "entertaining" experience design. The course also aims to train students for creative idea generation.

DESIGN THINKING AND BUSINESS STRATEGY

EMBODIED INTERACTIONS

REALITY-BASED DESIGN

What are the challenges in creating interfaces that allow a user to intuitivelyexpress his/her intentions? Today's HCI systems are limited, and exploit onlyvisual and auditory sensations. However, in daily life, we exploit a variety ofinput and output modalities, and modalities that involve contact with our bodiescan dramatically affect our ability to experience and express ourselves inphysical and virtual worlds. Using modern biological understanding of sensation,emerging electronic devices, and agile computational methods, we now have anopportunity to design a new generation of "reality-based design". This class will present several approaches that use multi/cross modal interfaces and discuss how we design new interactive systems.

CREATIVE CONCEPTION FOR TRANSMEDIA

Media are not fixed to the device anymore - we need new creative approach for transmedia. In order to design future media, how should we have the creative approach? Media are like a mirror of human wants, needs, and instincts. We have been externalizing such desires --including dreams-- through our human bodies and senses, whenever we are making any products, media design and contents. In this course, we foresee the future creation of transmedia from the view of synesthesia and media aesthetics.

DESIGN RESEARCH FOR INNOVATION THAT MATTERS

This course explores the potentials of design to identify design opportunities and find solutions by focusing on design researches. In the class, students will learn how to conduct a design research and identify opportunities for innovation, experience filed researches, real user interviews, and research-insight analysis, and deliver design propositions in effective ways. The course consists of a series of workshops and field researches along with lectures.

TECHNOLOGY TRACK

COMPUTING SYSTEM ARCHITECTURE

In real project, everybody should build complex systems. To establish this purpose, you should learn modeling method of complex information systems, architecture of computers, and design method of information systems. In this class, you will understand modeling and design method of information systems learning with computer architecture, operating system, system structure, and protocol stacks.

NETWORK OPERATION

DIGITAL MEDIA INNOVATION

We learn digital technologies for the advancement of media such as motion pictures and sound. We also learn practical issues in the actual media applications through the usage of advanced digital media systems. In addition, we challenge to create high-quality motion picture contents such as 4K or 3D cinema.

COMPUTATIONAL SERVICE ARCHITECTURE

Virtually all interesting new services found in KMD depend on the Internet at some degree. But the Internet is not a perfect digital media to provide you ideal packet delivery service. Any services which are implemented without considering the characteristics of the Internet may not be usable even it they work as demonstration.
In this class, various kinds of networking technologies mainly used in the current Internet are introduced; you will be able to understand how the Internet works -- this knowledge may be necessary to understand how your service doesn't work in some circumstance.
Note that any particular applications you use in daily basis won't be convered by the class. Network programming will be introduced as a module of "Skill Course".

COMPUTATIONAL SERVICE ARCHITECTURE

This course is focusing on computational services which are used in the Internet. Services and application used network, have designs and implementation to withstand scalability and performance. Such designs include client-server, or peer-to-peer mechanisms, application protocol structure, definition method in data structure, operating system structural design, and user interface. This course will be using some typical distributed operating system with some services application to understand the mechanism of computational services used inside the Internet.

INFORMATION SECURITY TECHNOLOGY

MANAGEMENT TRACK

MEDIA AND CONTENT BUSINESS

The content business today is seeing rapid evolution in digitalization and networking technologies. These technologies go beyond what conventional business environments can cope with and require the development of new structures throughout the production process. The objective of this class is to learn not only knowledge, but also practical techniques for developing businesses. We will examine success stories in new startups to investigate content financing, marketing, and management techniques while also acquiring concrete business skills in areas such as human resources management and negotiation.

GLOBAL SOCIETY

This class is designed for the understanding of global society and its possibilities/problems and provided as a sequence of workshops of analysis and discussions. We analyze the dynamic changes that was brought by the globalization of society that is based on the boarder-less communication platform in the several fields of culture, technology, education, economics, policy, governance, journalism and so on. After these analysis, we discuss about the problems and the future possibilities of each field based on the results of our analysis. Final challenge is to develop a new service concept based on the discussions. The goal of this course is providing the deep understanding on the current situation of global society and developing the insight about it.

THEORY OF BUSINESS MEDIA

This course will cover the Analysis and the Attributes of each Media such as Movie, Music, Publication, Paper, Animation, Game and the Internet. The current Issue and the Problem will be shape out and the future direction and the business opportunity will be discussed.

BUSINESS STRATEGY IN THE ERA OF CHANGE

Now that we are coming to the second half of the first decade of the 21st century, the transformation of almost unprecedented magnitude is sweeping throughout the world. Days of "world order" is over, with different set of players emerging such as communities based upon the social media and organizations crossing traditional boundaries of private/public sectors, in addition to sovereign nations & businesses of various sizes and with models. Business leaders today are both blessed and challenged in the ever-changing environment. They are equipped with many new technological tools described as "Big Data" which can serve as strong support for their decisions. At the same time, they are faced with different sets of challenges and expectations from a variety of stakeholders. The growth exists in emerging markets and business expansion into these markets is critical for their growth strategy, while they need to resolve social issues such as poverty, education, absence of infrastructure and resource constraints etc. there. In the face of the changes, goals/objectives of companies go far beyond the shareholder value and profit maximization and thus business leaders need new approach as well as new skills and mindset. How should the companies identify their own unique strengths and design sustainable competitive position in the ever-changing globalizing world? How should they create new value and capture it when various stakeholders expect them to resolve social issues in addition to making profit?

NEW VENTURE ACCELERATION

The course takes students through the entire process of new venture creation. Initially exploring opportunity spaces and then culminating in developing an idea until the point it is investor ready and able to be presented. Through an iterative methodology, with continuous client validation, students develop ideas which are tested with real potential clients.

SOCIAL CREATION

POLICY TRACK

MEDIA POLICY

In the past, industries have been categorized in terms of information format and transmission medium, but the spread of broadband telecommunications networks and the increasingly interactive nature of broadcasting networks have rendered these distinctions meaningless. Where broadcasting and communications used to be different sectors, digitalization, IP technology, and networking have combined with increasingly diverse demand to create sustainable momentum towards the convergence of industrial structures and legal frameworks. In this class, we investigate media convergence policy and how it attempts to deal with paradigm shifts created by changes in media sector technology, industrial structures, service formats, and consumption formats.

INTELLECTUAL PROPERTY TACTICS

Countries find it increasingly important to take a strategic approach to intellectual property in order to adapt to the increasingly fierce global competition in this area. In this class, we review the directions for Japanese intellectual property policy, analyze present case studies and compare intellectual property policies in other countries. Our focus is on intellectual property policy in the area of digital media and content, and more specifically on questions of copy right policy, patent and trademark policy, unfair competition prevention policy, and international standardization policy.

GLOBAL TRACK

INTERNSHIP

ADVANCES AND SPREADS OF COOL JAPAN: JAPANESE POP CULTURE

GID THEORY/STRATEGY 1

GID THEORY/STRATEGY 2

CEMS THEORY/STRATEGY 1

CEMS THEORY/STRATEGY 2

PROJECT SUBJECTS

INTRODUCTORY PROJECT

PROJECT SUBJECTS

In Real Projects, students examine current issues confronting society in the area of media design and practice problem solving as compound, practical research encompassing the four creative skills of design, technology, management and policy. Students collaborate with faculty members on research and work proactively with society at large as they develop and master the five skills (fieldwork, strategy, creative thinking, prototyping, execution and verification) necessary for project implementation. Students are required to demonstrate a creative approach to their research and to the roles they play on their teams.

(CEMS) BUSINESS PROJECT

(GID) INTERNATIONAL PROJECT 1

(GID) INTERNATIONAL PROJECT 2

INDEPENDENT RESEARCH FOR MASTER IN MEDIA DESIGN

Students enrolled in this class formulate their own individual research plans based on the practical results they have achieved in Real Projects and the compound perspectives they have gained in their study of the design skills, technology skills, management skills, and policy skills required for media design. Guidance focuses on the approaches and techniques required to identify research themes related to issues currently confronting society, and propose and verify original, creative solutions. Students are required to provide their advisors with regular reports on their progress and receive advice and guidance on the writing of academic papers from both their advisor and other faculty members.